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Hmm ... I tried to post a reply, but it seems it didn't get through. Here
we go again:
Yes, Greg, I got a lot of inspiration from the Myst games.
I agree that some of the textures are a bit off, but I wasn't going for
photorealism here.
The bluish-white spots are supposed to be lichen, but it's not very good as
it is.
The sky is a photo, it's nice, but maybe not right in this image after all.
Real Time, Thomas? :-)
I'm glad you pionted out the shapes, Jim. The image started with the iron
cage, and I remembered the chain tutorial form the docs and wanted to use
that too. Then I added the clock and it grew from there.
Thanks a lot for the comments and the input, all of you, I have some ideas
how to develop it further now.
H
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